Ormr Does What You Wish Photoshop Could
As graphic artists and designers, we end up redoing a lot of work— over and over and over again.
For example, have you ever edited an image and later realized you initially resized it too small? Or built a custom shape that later needed tweaking? It’s impossible to go back to a larger image size without losing all your adjustments. It’s a frustrating point in any artist’s workflow and can tack countless hours onto design projects.
Now Ormr, a project currently campaigning on Kickstarter, seeks to eliminate that hassle by saving the actions performed to each layer so they can be adjusted later, without affecting other adjustments.
So, why doesn’t Photoshop already work this way? “It sounds like a simple idea,” says Oleg Samus, Ormr’s lead developer at Sad Cat Productions. “But it’s actually quite difficult to implement.”
Masks and smart objects can only take you so far. Because of the power required to store and run all that information in the background, if Adobe were to add this capability to Photoshop, Samus says it would have to be redesigned from the ground up.
On the surface Ormr looks like most standard image editors, except when you open a layer you’ll be able to see all the actions and change everything you’ve done to that image.
The team at Sad Cat Productions has been developing and tweaking code (for both Mac and PC) that is meant to tackle this huge technical hurdle, striving to make it appear and feel like the same image editors artists are already comfortable using. “We came to the central idea that you want to be able to change what you’ve done before but you don’t want to think about how to construct that history,” says Samus. Functionality is key. As an artist himself, he says it’s imperative.
After starting out six years ago making a vector editor called “Organic Studio,” when the iPhone was first released the team at Sad Cat Productions got excited and began to develop games for the new platform. It was while designing graphics of trains for one particular game that the idea for Ormr was born. After the team had to start from scratch and make adjustments to 15 separate trains that appeared in the game, they started thinking about a better way. “With Ormr, all those changes would have been easy to go back and make,” says Samus. It’s a process he guesses might have saved him up to 50% of his art production time.
Using open-source libraries as a resource, Sad Cat Productions’ long-term goal is to create a platform for artists and developers to modify the software, creating their own image editing tools they can sell to other artists.
“We so want to do this,” says Samus. “All the points in the industry are coming together to the point we can do it right.”
Check out the video below to hear more about how Ormr works. With only 19 days to go, the project still has a healthy climb to meet its $50,000 goal.
What do you think of Ormr? Would you find this image editing software useful? Let us know in the comments.
Read more: http://mashable.com/2012/11/10/ormr/